Damage Absorption also stacks multiplicative.īlock, fumble and impaired aim are all RNG. Only Arcanist has a huge amount of it in a regular skill, then there’s Menhir’s Bulwark, Primal Bond and Possession, which are all exclusive skills. Necromancer loves his Ravenous Earth’s first modifier, but if you can’t get it, it’s fine (although, I don’t believe you won’t have enough points to pick it, unless you’re a spellbinder, which sometimes has issues with points).ĭamage absorption is rather only an addition. For example, if you’re playing Soldier, you’ll always want War Cry unless your character is a kiter. Reduction for the enemy would be a must if you can pick a source of it not sacrificing much. I don’t know if you mean reduce target’s damage or damage absorption for you character. Status effects only for Crucible and certain monsters. Don’t get me wrong, it is important, but a caster will never exceed 2k, if they build caster items, so this can be ignored in some cases. The base 70% absorption doesn’t do anything for you.Īrmor might be put here, but idk, armor is rather not important because not every build can focus on getting it without sacrificing anything. If you don’t have enough of it, you’re receiving crits all the time.Īrmor absorption is #2, if you have less than 95%, you basically have no armor. This guide is updated up to version 1.0.0.9.DA is definitely #1. Also, I will not consider components or augments that give only resistances to pets. For the augments is specified also which faction sells them and what status is required to get them, while for the components I will specify some notes on how to get them, if required.įor the components, please note that I will consider only the COMPLETE version (no partial). For each component / augumentation It's specified the value of the resistance given, if they provide other additional resistances, where they can be used and which other stats they give (if applicable). My guide is divided into sections - each section refer to a specific resistance and show which components and auguments can provide it. The aguments, instead, can ONLY be obtained thanks to the faction system: a Revered status is required for each armor augmentation. The components can be obtained by "normal" loot (killing enemies, opening boxes, etc.), at the vendors, as bounties and quests rewards, by dismantling items and by craft, but there are some restrictions: some components, for example, can only be obtained by crafting or dismantling. For the augments the restrictions are simpler: some can be used only in rings and amulets, some only in one-handed weapons, shields and caster off-hands, some only in two-handed weapons (these are "potent" versions of the previous ones), and some in the armor pieces (all of them). The rarity of the equipment is not important, you can have components and augments even on Legendary items.There are, however, some restrictions: each component and augmentation can only be used to certain items - for example, the component "Polished Emerald" can only be insert inside shields, caster off-hands, rings, head armors and chest armors. Each piece of equipment can have only ONE component and only ONE augmentation. Hi to all, and welcome! In this guide I will show you which resistances are given by components and augments - useful especially if you need to fix the resistances for your equipment for Elite / Ultimate difficulties.īefore beginning, I think it's a good idea to explain how the components and the augments works in Grim Dawn: these two types of items act like a "power-up" that can be added to the equipment - they give stats, resistances, even abilities.
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